I still vividly remember playing through that in late 1994 just as we were getting started in earnest.” System Shock was inspirational for its sense of isolation & immersion - it also effectively entombed the player. “There was a wave of games that came out of France in the early ‘90s that were hugely influential for us: Flashback, Another World, Alone in the Dark - cinematic action games with a wonderful continental charm - we adored those. They were all built out of fairly crude blocks yet still managed to create believable immersive worlds. Other video game inspirations were the old 8-bit isometric titles like Ant Attack, Knight Lore and Spindizzy. “It’s one way to help resolve imprecise 3D depth perception by the player. “Prince of Persia certainly influenced the platforming, whereby its tile-based and the traversal movement is rhythmic rather than immediate,” Douglas says. My memory is that it came from the local Derby phone book.”Īs for the game itself, Tomb Raider is noted for being one of the most influential games in the medium’s history, but in order to create a new genre, it borrowed from everywhere. Cruz was changed later in the project by Vicky Arnold when she was searching for a more British sounding surname. I remember it coming from a baby names book whereby the derivation of Lara is more interesting than Laura. “Pretty sure Guy Miller came up with that Laura Cruz name but then Laura was changed to Lara soon after. “There were three people in the room when some of that stuff originated and we all have different memories - il buono, il brutto, il cattivo,” Douglas says. It’s well known that Lara was originally known as Laura Cruz, but what’s less well known is the fairly random way her eventual iconic name was chosen. Not only was Lara Croft not supposed to be a hero, she wasn’t supposed to be Lara Croft.
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